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Activity Forums Maxon Cinema 4D Smoothing out multiple shapes

  • Smoothing out multiple shapes

    Posted by Jon Buttry on June 24, 2011 at 1:54 pm

    Basic modeling question here. I’ve got 3 sweep nurbs objects containing a curved spline for the directional path and a rounded rectangle spline for the shape. The 3 all converge, and I’m trying to smooth out the point where they come together. What is the best way to do this?

    https://litteritcher.com/ms/Screen1.jpg
    https://litteritcher.com/ms/Screen2.jpg

    I’ve tried converting to polys, connecting objects, ironing and hyper nurbs, but I haven’t had one method that has really worked well.

    Jack Cook replied 15 years, 1 month ago 3 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    June 24, 2011 at 2:36 pm

    There’s no eashy solution for this in Cinema, unfortunately. I would lower the density of the sweep meshes, convert to polygons, connect the objects, and then weld/stitch/bridge/etc., until it was all together. Then use hyperNurbs to smooth.

  • Jack Cook

    June 28, 2011 at 11:49 am

    There is a free plugin that will do this. It’s called OneSpline. You make your three splines (or more) and put them into a OneSpline object, and then this you can put into a SweepNURBs in place of the normal path spline, then add your profile spline (a rectangle in this case). The OneSpline object with the splines inside it acts as the path for the Sweep. Here’s a link:

    https://www.kuroyumes-developmentzone.com/cinema-4d/free-plugins/

    Jack

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