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Smooth lip syncing for phonemes
Hi,
I’ve got a bit of an issue with my character’s phonemes.
I’ve got all the phonemes for my character in a precomp, it’s time remapping is being controlled by a null object’s slider control, so that’s all good.
But since I lock the keyframes the phonemes abruptly appear at every change so it looks like he’s talking too fast.
Is there any way for me to smooth out this transition or will I have to use a different method to set up my phonemes?
I’m in a bit of a pickle and not sure how to go about this, any advice would be very much appreciated, I’ve attached a picture here to show what it looks like if that helps.
