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Activity Forums VEGAS Pro Slow GPU Rendering Issues With Sony Vegas Pro 11

  • Slow GPU Rendering Issues With Sony Vegas Pro 11

    Posted by Adam Moorehouse on June 15, 2012 at 9:52 pm

    Hey all,

    I’m new to the forum but have been here before looking for answers to other various questions and have found it to be quite useful so I’m hoping I can get more useful information for this recent issue.

    I do a lot of rendering as I have a few Youtube channels and as such I was hoping to reduce rendering times via GPU acceleration. Previous to today when I installed my new SLI GTX 560ti Core 448 1280mb cards I had SLI GTX 460 1gb cards. I was kind of pumped to try out rendering with the new cards in (I know it only uses one) but much to my surprise I had the same issue I had with the 460: my CPU renders video faster.

    I render in both 720p and 1080p MP4 from FRAPS files. With SC2 videos there are two overlays (static media in the form of PNGs) on the videos. Rendering time with my CPU is a little less than 3x the length of the video in 1080p (10 minute video = about 27 minutes of rendering time) and with my GPU (both the 460 and 560 448 core) it’s either about the same or a bit slower. GPU acceleration is turned on, the card is selected, and the profile I’m using to render is set to use GPU when available. I have also tried leaving it on automatic. 720p video is about equal as well but is obviously much faster than 1080p.

    The files being loaded into Vegas are coming off of a WD Caviar Black 1tb 64mb cache SATA3 drive (the drive is plugged into a SATA3 port with the appropriate cable) and renders usually to desktop which is another WD Caviar black 1tb 64mb cache SATA2 drive cached by a 40gb Intel SSD. I tried rendering to a third WD Blue drive that is storage only but it didn’t make a speed difference either way.

    My full computer specs are as follows:

    ASROCK Extreme4 Gen3 Motherboard
    Intel i7 2700k @4.2ghz
    16gb Gskill Ripjaw 1600mhz DDR3 RAM
    WD Caviar Black 64mb cache SATA 2 HDD (boot drive) cached by 40gb SSD
    WD Caviar Black 64mb cache SATA 3 HDD for FRAPS writing
    WD Caviar Blue 640mb HDD for random storage
    SLI MSI Twin Frozr III GTX560ti Core 448 1280mb Power Edition GPUs
    ASUS Xonar Essence STX Sound Card
    860 Watt Seasonic Gold Rated PSU
    Windows 7 Home Premium 64bit

    A friend of mine (and partner on Youtube) has SLI 560ti 3gb cards with an identical set up to mine minus my sound card and crushes my rendering performance (he renders 1080p in 1:1 time). The only things I have come up with in my research are that it may be the Vram difference and/or it’s that his 560’s are a different stock of 560’s (the 448 core runs on a different board) that renders incredibly fast for some reason.

    I use Sony Vegas Pro 11 64bit on Windows 7 Home Premium 64bit. Sorry this was so long but I wanted to try and make sure I gave all the information I have on the subject. I might have missed something so if you need any more information just ask. Thanks in advance!

    Adam Moorehouse replied 13 years, 11 months ago 2 Members · 4 Replies
  • 4 Replies
  • Adam Moorehouse

    June 15, 2012 at 10:00 pm

    Just in case you need my settings for reference here are some pictures:

  • Adam Moorehouse

    June 15, 2012 at 10:01 pm

    Just in case you need my settings for reference here are some pictures:

  • Eddie Macarthur

    June 18, 2012 at 11:46 am

    what is your dynamic ram preview setting? try 128. i had mine set to 8Gb, thinking more was better. it slowed down rendering by a lot. changing to 128 speeded up renders by a massive amount. ed

    System; intel i72600k 3.4GHZ, 16GB RAM, Win 7 64 bit. Vegas Pro 11 latest build, Neat Video 3.01. EVGA GTX460 SC graphics

    Stealth Recording Studio, Glasgow, Scotland UK
    http://www.stealthrecordingstudio.com

  • Adam Moorehouse

    June 18, 2012 at 5:15 pm

    It was set to 200. I just tested with a bunch of settings (0,64,128,256,512,1024,2048,4096,8192) using GPU only rendering. Changing the DRP didn’t have much effect when GPU rendering but did make a small difference in CPU only rendering.

    I don’t think that’s the solution but thanks!

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