I want to have a sky in my scene that has a gradient from a very dark blue to lighter blue at the top. I also want to have an image in the luminance channel for reflections on my object. But here’s the catch, I don’t want the sky “lights” (luminance) to be visible in the scene, only in the reflections.
This is what I’ve tried so far:
2 skies, one with the gradient and the other with the luminance. The luminance sky has a compositing tag with “seen by camera” unchecked, but it doesn’t work.
I’ve also tried to use a simple background object for the gradient, but it doesn’t behave the same way a sky does. I want the gradient to stay consistent with the horizon, but the background moves in relation to the camera.
Actually I’ve tried several random setups but can’t seem to get it.. Is there any way to use a sky for the atmosphere color and reflections without seeing those “lights” in the scene?
P.S. I know I could use the environment channel for reflections, but then i have to modify all my materials, and I don’t like the way it works compared to true reflections.
Thanks for any help on this!
8core MacPro, 3.0 GHZ, 10GB RAM, OSX 10.5.6