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simulating projection onto walls in flat panoramic map
How’s it goin guys? Alright, so I’m doin’ a music video and the basic visual thing going on is a 180 degree pan of a backyard. The camera is following a projection moving along the walls back and forth. So what I’ve done is take a 360 degree panoramic with a 7 megapixel camera and after stitching it, turned it into a 3d environment using trapcode Horizon. I’ve done test renders of the camera movements and it looks great. Here’s the problem: How do I take the footage of the singer and have it deform in perspective as if it were being projected onto the walls in this flat pano map? Already tried using Pshop vanishing point but since the perspective is kinda wonky (which I like) all I get is junk when I export to After Effects. Any advice would be greatly appreciated.
Thanks guys
Gilbert
