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Simulating a RBD hair object inside of a Cloner
Hey guys,
First post here but always reading through! I’m trying to simulate a load of tennis balls dropping into a container – The tennis ball is setup with a simple mesh and then has millions of Cinema 4D Hairs populating its’ surface. The simulation works when the hair object is disabled, once I enable it, the cloned spheres disappear.
I assumed it would work using a low poly sphere to drive the simulation then use the “mesh” deformer to transfer the hair ball into the simulation, however again this did not work.
Is there a way of baking the hair to the object so it doesn’t have to exponentially work out how many hairs should be on the cloned surfaces?
Any help would be highly appreciated!
AJ
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