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Shatter effect blurring texture layer
I’m trying to use the Shatter effect to explode a ground plane. Unfortunately the texture is being quite badly blurred when the camera (and I’ve tried all 3 camera options), is in position (low angle looking across the ground as you might expect – nothing unusual). The preComp which is feeding the texture is clean, large squares so the blurring is very noticeable. I could use Particular but I like the depth that Shatter offers. The Pre Comp with the texture is large (3000 x 4000px), due to the foreshortening needed.
The image is reasonably sharp when the camera is rotated -75 on the x axis. I need it to be around -99, and the blurring makes it useable.
Any ideas would be much appreciated.
Thanks.
