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Shape Layer Problem
Hello,
I’m having problems with a shape layer.
I have a clock face, with some negative space details on it. It also has some negative space hands that spin around. I’m using merge paths, set on substract to achieve this effect. My problem is, when the hands spin, they seem to affect the manner in which the negative space details act. Please see the example.

Notice how the crescent shape seems to glitch whenever the knife moves through it? This is causing me grief. When I watch the paths alone, nothing moves improperly, it seems to be just the geometry extrusion that’s glitching.
The only keyframes in the comp are the hands spinning. I’ve deleted any aspects of the shape layer that seem extraneous.
I’d be grateful for any advice here.
Thanks
Ian