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Activity Forums Maxon Cinema 4D Segments by axises

  • Jim Scott

    March 6, 2017 at 12:24 am

    Once you make an object editable you no longer have direct control of its segments, which is the downside of converting to polygons. You must then use the mesh tools to subdivide and modify those polygons.

    In order to reproduce the example image you could create a standard sphere with enough segments to create the point density that you are looking for, and then using loop selection delete rows as desired. Here I created a 100 cm sphere with 75 segments, made it editable, selected all points, and then using loop selection with the cmd key deselected the rows I wanted to keep.

    I then deleted all the selected points and used X-Particles to create geometry for the points so that they would render.

    Starting from a 4x4x4 segmented cube (above), after making it editable I used the Loop/Path Cut tool to add geometry between the upper block of segments. You could start from a 1x1x1 cube and do the same to add equal divisions in only the Y axis, or in any other.

    If you could provide more information as to what your ultimate goal is it would helpful in offering further advice.

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