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Sculpt to affect multiple objects at once? (C4D Studio R17)
Hi,
I was wondering if there is a way to sculpt on a mesh with a higher order topology (i.e. several isolated poly groups), like the 2-layered eyelashes of a Daz3d standard character mesh at once (along with the eyelids, etc); meaning the deform would be spatially proximity-based and not constrained by surfaces (connected neighbor proximity)
This would be like the option to toggle between surface mode and regular mode for soft selections (see attached images for reference)


In this particular example, I’d like to move the eyelids and the eyelashes together, using the sculpting Grab tool (so I can use easy symmetry)
Is there such an option for the sculpting tools?
Thanks, guys!