Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D Sculpt symmetry to separate identical object?

  • Sculpt symmetry to separate identical object?

    Posted by Chase Davis on August 29, 2018 at 6:17 pm

    Hi there!

    I am newish to face rigging and sculpting tools but basically I am trying to set poses using the pose morph tag to symmetrically rig a face. I can successfully mirror the sculpting tools across my face for symmetrical facial animation (e.g. eyebrows up using just the grab tool) but I am trying to figure out how to keep the mirrored sculpting in a separate pose/mesh.

    Is there a way to set the target of the mirroring to a separate (but identical) object? Basically I want to rig the left eyebrow (or whatever other facial feature) and have the point position changes map to a new pose for the right side. My face is asymmetrical so I my hunch is that mirroring the whole geometry is the wrong path.

    I’ve looked around a good bit in the docs and online but think I am missing a few key words to find what I’m describing because I do believe the functionality is built in. Using r15 right now.

    Any help or better workflows much appreciated!

    Brian Jones replied 8 years ago 2 Members · 2 Replies
  • 2 Replies
  • Chase Davis

    August 30, 2018 at 11:52 pm

    VAMP combined with MorphMill’s point remap ended up being a good workaround for me if anyone ever runs into similar question.

  • Brian Jones

    August 31, 2018 at 11:55 am

    Thanks for that

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy