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Scene nodes – Geometry collision
Hi, there is this project im starting to work on, it would require creating an emitter of particles (object particles) and upon collision of these particles with the Ground (floor object in this case) i would like it to spawn/create/build an object (pyramid shape in this case) in the spot of the collision. I am quite a newbie to the nodes workflow so hence my post here, would there be any kind soul to help me with my task? Ill add a screenshot my current state of the nodes along with my object list. There is a bunch of unused stuff in there (i was really trying to make it work on my own but my success really is not in my reach) Thank you all in advance!!