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Rubber Shoe Sole
Hello All,
I’m trying to put a shader on some polygons, to make the rubber sole of a shoe. When I use Displacement, the surrounding polys are effected. I don’t want that. I considered simply extruding the ‘sole’ polys, but I suspect there should be a way to confine the material to only effect the sole.
Also, is there a way to use this shader to also add a little bit of thickness to the sole, or does that just take me back to extruding?https://www.newinelabs.com/rosati/tutorials/assets/c4d_shoe_sole_r10.c4d
Vince
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