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Rotation speed linked to motion return to zero
I found this old expression from JJ Gifford’s website.
Basically what I’d like to do is modify it so that my circles return to 0 when they’ve finished animating instead of ending up rotated all wonky. The circles are animating in the X position from point A to point B, then back again. Any thoughts?
circumference=width*( scale[0]/100)*Math.PI;distance=position[0];
(distance/circumference)*360
Jason Jantzen
vimeo.com/jasonj