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Rotating wheels
OK.. I need to explain what I have first..
I have three circles, each one a little bigger than the other. I have put an expression on their rotation to a null. each with a divisional value so there speed is slightly staggered.
(e.g. comp(“Starter”).layer(“Null 1”).transform.rotation / 2.5)ok.. so here is my problem.. I have got the rotational speed I want.
0 to -420 over 750 frames..
However I now want to speed up and slow down the rotation but at stages still have the consistent speed from above..
I thought I might be able to add an additional null, and just parent the orginal one to it then just add rotation.. but that doesn’t really work..
so I am kinda stuck.. has anyone got any clever ideas ???
regards
Alex