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Rotating custom particle on x axis using Particular
Hello,
Here’s what I want to do:
I have a comp where I want to make circular particle that is created from a floor plane rise up, like this ParticleIllusion effect:

3MB GIF animation of the effects
(from emitters_08_08.il3 ,it’s called Flame Magic 04)I have created a circle in Photoshop that looks like this:
I use this .psd as a custom particle in Particular, and I want the particle to dynamically change perspective when rotating the camera. I have already found out that you cannot do this within one composition, so I put the .psd in another comp and used that comp as the custom particle:
http:www.xgbeatz.com/images/ScreenShot003.jpg (1600×1200, ~550k)
Unfortunately my skill with expressions isn’t that well developed…
I have tried to add a camera in the custom particle comp and parent it to the camera in the main comp, but that doesnt work at all…Who can explain to me how I can add this particle to look 3D in my main comp, and rotate, change perspective etc when I move around my camera?
I hope my question is clear.
