Activity › Forums › Maxon Cinema 4D › Rotating an Object
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Rotating an Object
Posted by Gina Sarentino on September 26, 2013 at 5:09 amHey everyone,
Im making a “mother ship” spaceship its flat and round and I need it to stay in one spot and rotate, however I know how to do this using the rotate tool. But the problem is it makes the ship go up and down in other spots. How do I make it stay flat and just spin on one axis??
Gina Sarentino replied 12 years, 11 months ago 3 Members · 9 Replies -
9 Replies
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Ashish Gupta
September 26, 2013 at 11:28 amHie nina ,
Its hard to say anything without actually looking at your scene file .. can u post a snapshot or a video of the problem .. ?
Ashish Gupta
Motiongraphics artist and 3d generalist -
Adam Trachtenberg
September 26, 2013 at 8:02 pmIf you’re rotating on once axis only and it’s wobbling, it means that the axis isn’t completely centered to your object. You can center it in terms of translation with the axis center tool, but rotation is a little trickier. I suggest you align the object to the grid using top/side/front views and then see if the axis rotation seems to be off. You should be able to tell by looking at your object’s coordinates tab, i.e., if the object is completely straight in all views, but the coords are showing rotation, then your axis is rotated relative to the model. You can fix that by enabling axis mode and zeroing out rotation.
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Gina Sarentino
September 26, 2013 at 8:36 pmThanks for the reply, Im not being able to get into axis mode, could you please tell me how to get into axis mode.
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Adam Trachtenberg
September 27, 2013 at 3:10 amIt’s the third icon from the top in the left-hand palette. Note: only works with editable objects — not primitives.
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Gina Sarentino
September 27, 2013 at 3:21 am -
Adam Trachtenberg
September 27, 2013 at 3:40 amWell, clearly it’s not aligned to the world cords. Best thing to do is use the grid as a reference and rotate the ship straight in one viewport at a time. For example, first get it straight in the front viewport, then straighten it out in the side viewport. Then go back to the front and make finer adjustments, back to the side, etc. Once you’re sure that that the geometry is straight, then zero out the axis rotation in the coordinates manager.
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Gina Sarentino
September 27, 2013 at 5:19 am -
Adam Trachtenberg
September 27, 2013 at 6:07 pmLooks like it’s still off to me. It’s a little hard to explain so I did a little video tutorial for you: https://www.youtube.com/watch?v=Bx_EpgwQb2w
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Gina Sarentino
September 28, 2013 at 1:31 amThanks so much for the video, I sorted it all out and there are no longer any wobbles.
Thanks for the help, its highly appreciated.
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