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Activity Forums Maxon Cinema 4D rotate world axis while keeping the same animation

  • rotate world axis while keeping the same animation

    Posted by Tim Simmons on March 26, 2017 at 10:55 am

    I have an object with some animations applied to it. I just noticed that the coordinate space in which the object moves is wrong.

    This image shows what I mean:
    PROBLEM IMAGE

    Is there an easy way to keep the same animation, but switch the axis 180 degrees, so that the z is pointing to me, and y is pointing up? If not, what practice do you recommend?

    Thanks for answers! Cheers

    Tim Simmons replied 9 years, 2 months ago 1 Member · 0 Replies
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