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rotate world axis while keeping the same animation
I have an object with some animations applied to it. I just noticed that the coordinate space in which the object moves is wrong.
This image shows what I mean:
PROBLEM IMAGEIs there an easy way to keep the same animation, but switch the axis 180 degrees, so that the z is pointing to me, and y is pointing up? If not, what practice do you recommend?
Thanks for answers! Cheers
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