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Rolling dust cloud of stuff
This relates to a post I put up a few days ago. I am working with card dance and have gotten my playing cards to move and rotate, but I just can’t figure out how to apply the correct gradient or animated gradient to achieve what I’m looking for.
I want to have my cards start from the floor or bottom of the screen all in a pile and like a bunch of autumn leaves blow around in a swirling circle.
I can get them to look like there darting out at the camera, jiggle and what not, but I just can not figure out how to make a gradient work for me.
I’ve tried a fractal noise compostion with bubble type filter to warp it but that gives some mixed results. Are there any further explanations of how gradient ramps work in terms of postion with filters like card dance? I assume it is similar to a displacement map.
Any further help is much appriecated.