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RG Horizon in AE with camera rig problems
Hi all,
I posted this in Trapcode forum, but don’t know how frequented that is, so just thought I’d try here as a bit urgent. Hope someone can help!….
I’ve setup an AE project using a standard simple camera rig for extra control – using a series of parented nulls with sliders to control each cam move – one for bank, one for pitch, heading, tracking etc. I’ve then split X,Y & Z pos on the main controls null for cam tracking.
This works great for all my 3D layers and for Particular, but Horizon doesn’t seem to be reacting to the tracking and 3 x position controls. All my other 3D layers move as expected, but only the X, Y & Z *rotation* controls are doing anything for Horizon.
Any ideas if this is right or if I can adapt my rig to gain full control of my Horizon BG?
Thanks,
Jim.