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Retain texture when baking Alembic
Hi Creative Cow members,
I have a character that I am creating for augmented reality.
I am animating it in Cinema 4D and exporting it as a GLB file.
The character has separate geometry for the eyeballs, that follows
the animated body by using a ‘point selection’ within a mograph object.
The only way I have managed to get the eyeballs to work in a GLB file
is to ‘bake as alembic’, however the eyeballs loose there texture?
I have tried making the alembic geometry editable and applied a texture, but the alembic then looses its position data when I export as a GLB.
Does anyone know how to export an alembic so it retains the texture?
Many thanks,
Rich
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