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resolution limitation of mapping Serpentine 3D layered Comp onto a Zax 3D sphere
OK, so maybe I am pushing the limits of Zaxwerks 3D, Serpentine 3D and my MAC, which only has 4 GB of RAM (I know, I know). But can anyone help me here?
I have a 5000×2500 composition with a solid, in which Serpentine is applied. The result is a flat world map, traced by Serpentine, as if the continents are being “drawn” by serpentine.
Then I dragged this comp into a 720p composition, where I created a 3D sphere with 0,1 detail under Best quality. 200 is the radius of the sphere, I believe. I assigned the huge 5000×2500 pixels layer (world being drawn) as a Layer Map and wrapped that aorund the 3D sphere.So the problem is that when I zoom into the globe to show, say, Europe, I see the limitations of resolution of the mapped image. OR is this the limitation of the sphere I created? I have everything up to Best quality, of course. When I move the camera around the globe, as if following a boat from Europe to Brazil, I see the map limitations even more, almost a matrix/squarish pixelated effect when you can see the pixels being twisted around to fit the sphere. So it looks kind of lame at 720p.
I tried creating a 10.000×5000 pixel world map composiiton to map onto the globe, but ran into resolution isues.
Would a, illustrator layer (vector) be more appropriate? I feel like its not just a limitation of the world map resolution, but also a limitation of how Zax maps bitmap images onto a 3D sphere. Open GL rendering (as opposed to software) doesn’t seem to help and crashes a lot.Any info? Much appreciated, as I am under the gun, as usual 🙂