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Activity Forums VEGAS Pro Rendering fails in Vegas 11 citing nvcuda.dll

  • Rendering fails in Vegas 11 citing nvcuda.dll

    Posted by Andy Hart on February 17, 2012 at 7:37 am

    I’ve been experiencing repeated failures while rendering in Vegas 11 on several projects usually while rendering out to AVC or Mpeg-2 formats using the Main Concept and Sony codecs. I’ve been reporting since I bought it a few weeks after the software came out and have updated it each time an update was released to no avail. I also updated my video card drivers and even motherboard bios trying to get at this issue. If no one here knows what might be causing this please suggest an avenue to grump at Sony or another place to try and resolve this video card related crash that happens whether GPU acceleration is “on” or not. I’ve considered buying a new graphics card – but I don’t want to spend +/-$200 on a whim that may not solve my issue.

    Infos below:






    Andy Hart replied 14 years, 3 months ago 4 Members · 7 Replies
  • 7 Replies
  • Steve Rhoden

    February 17, 2012 at 10:58 am

    I can see that you are greatly frustrated with this issue
    and need it to end. From what You have written you have
    done everything that can be done and what i would recommend.
    https://www.sonycreativesoftware.com/vegaspro/gpuacceleration

    Try the 32bit version of Vegas 11 and see if the similar failure occurs.

    Steve Rhoden
    (Cow Leader)
    Film Editor & Compositor.
    Filmex Creative Media.
    1-876-832-4956

  • Thomas Roell

    February 17, 2012 at 12:30 pm

    Andy,

    is there a chance that I can get ahold of a subset of your project ? 0xc0000005 is an access voilation, usually a bad pointer, like a NULL dereference.

    285.62 is as far as I understand the recommended, latest driver.

    Mind contacting me offline at thomas.roell@earthlink.net ?

  • Roger Bansemer

    February 17, 2012 at 5:40 pm

    I have several friends that are having rendering problems with Vegas11. Sorry you are experiences the same.
    I’m using Vegas10 just for that reason BUT on one project my render stops exactly at 53%. I’ve narrowed it down to the single event however when I render that event and a few each side of it, it renders fine.
    Anyone know what might be going on with that?
    Thanks

  • Steve Rhoden

    February 17, 2012 at 6:44 pm

    Constant complains i keep getting with Vegas 11
    rendering failure, with no one solution fits all.
    Just one of the reasons i still use Vegas 10.

    Steve Rhoden
    (Cow Leader)
    Film Editor & Compositor.
    Filmex Creative Media.
    1-876-832-4956

  • Andy Hart

    February 17, 2012 at 6:52 pm

    Great suggestion. I actually did use the 32-bit version of Vegas to get this same project to render, but I had to run out of town so I did it on my bootcamp’d win7-64 macbook pro i5 with a GeForce GT 330M (on which the GPU runs hot at 70 degrees all the time but doesn’t fail). It took about 3.5 days to produce a mpeg 2 video stream to fit on a DVD from the HD footage, but worked. I have to catch up on a few other less intense but time sensitive projects before I get back to making this blu-ray, but once I can try it again (with graphics drivers rolled back to a earlier version recommended by Asus-the graphics card manufacturer) I will let you know how it goes with 32-bit Vegas 11 on my PC.

  • Andy Hart

    February 17, 2012 at 7:04 pm

    I had similar problems with 10. These rendering issues and issues playing back 5+ avchd streams in multicam in fact motivated the upgrade, but to no avail.

    ONE IMPORTANT ISSUE for others to note if having similar problems is that certain characters like an exclamation point in the name of a MARKER ex: “Everybody Dance!” will cause a failure repeatedly. Often the software will crash up to 1 minute in advance of this point and the half-finished rendered output will have NO markers. This has happened to me regardless of whether the render format is even capable of containing markers.

    If this is your issue, just render a section of ~1min around each marker in question to see if it fails. It should fail fast and save with no marker, or work. If it works than that issue is solved. Unfortunately my issue now is something else.

  • Andy Hart

    February 17, 2012 at 7:17 pm

    Sounds like the file the video event references could be corrupt. I’ve had this happen in FCP where I had to recapture an event to get around it, and I’m betting that might be the easiest way for you in Vegas. However, in Vegas I usually can copy the files to a 2nd HDD and get it to work. Then test a render of JUST that file. Then, by taking the file that came out of the first (failed) render and trimming it back to about 90% from where it failed, pasting it on the timeline of original project in a new video track, saving with a new name, and adding the rendered file from the 2nd HDD, usually an entire project will finish out ok. Other times… well… I started this post because I’m having one of those other times.

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