-
Reflections on Alpha
I apologize if someone has already posted this, but from what I’ve read, no real answer has ever been posted. So again, apologies.
I have a pretty simple scene. One object (sphere), sky (white) that isn’t visible by camera, and a floor (reflecting ONLY the sphere. The sphere is receiving reflections from BOTH the sky and the floor. My question is this, how do I make is so that the Sphere and it’s reflection render out on an alpha channel. As of right now, it’s also rendering out the floor. I’ve thrown a compositing tag onto the floor, but unchecking scene by camera removes the sphere’s reflection. Multipass doesn’t seem to do much good either.
Thoughts?