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Reflection uncontrollable by compositing tag?
Hi, I’m having this weird problem and I’m just thinking that maybe someone could help me out to resolve this problem.
So, i’ve got a logo which consist of lots of nurbs object, a floor, and two sky objects. I’m trying to control the reflection for each the logo and the floor so they’ll both look good. I’ve found the perfect sky material to make the logo looks fantastic, but unfortunately it doesn’t look good on the floor, cause the reflection looks too plain and uninteresting.
Now I’ve got another hdr image that could make the floor to look good, so of course what i did is put a compositing tag to both the sky object with their own hdr material. And turn on the reflection only to the right object by putting each object into the exclusion list in the compositing tag, and in this case i use the include mode.
Now, It works just as i expected, except for one of the logo’s material which has a chrome/metal shader look. No matter what i do, this material will reflect everything on the scene, it didn’t even bother the compositing tag. This is really weird because the other material that i have works just fine and use the right sky object as their reflection source.
Here’s a preview pic to help you understand better about my problem :
And here’s the project file for the preview above.
1134_reflectionproblem.c4d.zip
I know that i could always render the scene twice, one with the sky for the logo and one for the floor, and then add some object buffer to cut out the logo/floor and then combine them later in after effects. But that would take a massive amount of time to render and i’m on a tight deadline, so I’m hoping that i could find an answer here.
Thank you.

