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Red Giant TP Shine 2 extend past layer edge in 3d space
Have tried the advice from the few posts/videos on this topic but am still struggling to overcome the issue. I’m not sure of exactly where I should be applying the effect within my comp. As suggested in other places I tried pre-comping the target layer and putting the effect on to that. I’ve also seen it mentioned that I should be applying the effect to a null object. The TP shine page just says to link the effect to a light source in AE. I’ve tried all 3 ways but must be missing a vital step somewhere.
I’m trying to get the light rays to extend past their boundary in 3d space (dotted line in screenshot). I’d really appreciate any pointers, even clarification of where I should be applying the effect so I can concentrate my efforts in the right place.