Sorry for the noob question here. If I use the Mech > Clone or Mesh Mirror tools, is there a way I can reattach the cloned / mirror elements to it’s parent?
On my attached images, only the first spike on the right is “true” geometry. All the other spikes are either clones (running along the same plane), or mirrors (on the opposite side). And as you’ll see from the second images, they are not actually attached to the parent even though they all belong to the same polygon object.