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ray tracing
Posted by Florin Cosmin on November 17, 2012 at 7:03 pmWhat is better for ray tracing: CPU [i7 3770] or GPU [gtx 680] ???
Todd Kopriva replied 13 years, 5 months ago 5 Members · 7 Replies -
7 Replies
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John Cuevas
November 17, 2012 at 7:20 pmThe GPU, AE’s ray tracing engine will take advantage of Cuda Cores on the 680, it will go a lot faster.
Johnny Cuevas, Editor
Thinkck.com“I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
—THOMAS EDISON on inventing the light bulb. -
Todd Kopriva
November 17, 2012 at 8:39 pm> it will go a lot faster
That is an understatement. 😉
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Todd Kopriva, Adobe Systems Incorporated
After Effects quality engineering
After Effects team blog
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John Cuevas
November 18, 2012 at 1:29 pmYou lost me, what is 2GB or 4GB?
Johnny Cuevas, Editor
Thinkck.com“I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
—THOMAS EDISON on inventing the light bulb. -
Vishesh Arora
November 18, 2012 at 3:41 pmFlorin
“The new ray tracing feature becomes truly interactive with NVIDIA® Quadro® GPUs, delivering final frames up to 27x faster than with high-end CPUs alone.¹”
It is there in nVIDIA website:https://www.nvidia.com/object/after-effects-cs6.html
Vishesh Arora
3D and Motion Graphics Artist
Films RajendraBlog:
https://digieffects.wordpress.comDemo Reel(3D):
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Roland R. kahlenberg
November 18, 2012 at 4:37 pm[John Cuevas] “You lost me, what is 2GB or 4GB?”
Hi John, the GTX680 has a 2GB and a 4GB model. I’m not certain if AE or even PPro takes advantage of the additional 2GB in the 4GB rendition of the 680.
HTH
RoRKIntensive mocha & AE Training in Singapore and Other Dangerous Locations
Imagineer Systems (mocha) Certified Instructor
& Adobe After Effects ACE/ACI (version 7) -
Todd Kopriva
November 19, 2012 at 6:52 pmYes, the greater amount of VRAM can be quite useful, especially when dealing with very large frames or with environment maps in After Effects.
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Todd Kopriva, Adobe Systems Incorporated
After Effects quality engineering
After Effects team blog
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