-
Ray Trace Mode, Render shadows onto Particular particles – workaround?
I’ve seen many discussions on how to fake casting shadows from Particular particles, but my question involves how to fake particles to accept shadows.
I have a grassy field made from Particular and CC Hair (courtesy AE Freemart), and some text sitting in the field with a light shining on it. When I’m in Classic 3D mode, I can get shadows from the text to “appear” on the floor by casting onto a white floor that matches the particular field set to blend with multiply:
Now I want to extrude the text beautifully in Ray-Traced mode, but lose blending modes because of it:
Anybody have any good ideas?
Thanks in advance!
Brian


