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Random rotation always looks unnatural
This is something that has bugged me for years.
A really common thing I’m asked to do is create a trail of floating objects. The obvious quick solution to this is to clone them onto a spline with a keyframed offset value and use mograph effectors to add variation.
The one thing I’m never happy with is the rotation generated by effectors. You basically have two options: Random mode – will rotate a bit one way, then change direction, then stop and flip the other way again; or noise/turbulence mode which is smoother but still changes direction too much.
A real floating object with angular momentum would rotate additively on all axis. I would love a way to make all my clones rotate continuously at varying speeds without having to use dynamics.