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  • QMC GI creates odd light patterns on mildly complex objects

    Posted by Jareb Coupe on May 10, 2015 at 12:56 pm

    I had to bail on Irradiance Cache for a GI method (reasons described in different post), which of course leaves QMC.

    I have noticed an issue in multiple scenes with QMC, and was wondering if anyone else experienced the same, or knew what the problem was.

    Specifically, on objects with fine/sharp/deep angles, where the illumination is trying to reach a thin area, it does some odd shading. I can’t tell if it’s light that’s not supposed to be there, or occlusion that’s not supposed to be there.

    Check out the pic:

    I’ve also seen it occur with the default ‘baseboards’ with the new House Builder (NitroMan), as well as a the canned bed spread (Blanket 02) in the Visualize content.

    I’ve tried:
    – Removing Ambient Occlusion
    – Removing all textures
    – Reducing the scene to one light source (sun)
    – Removing secondary GI method
    – Increasing Accuracy of QMC to 90%
    – Playing around with Discrete Area/Sky Sampling
    – Simplifying extruded splines in hearth
    – Other Phong options
    – Other spline ‘Type’ and Intermediate Points settings

    What am I missing?

    Here’s a version of the image with less compression.

    Adam Trachtenberg replied 11 years, 1 month ago 2 Members · 3 Replies
  • 3 Replies
  • Jareb Coupe

    May 10, 2015 at 1:11 pm

    Something else worth mentioning: in lower light, the issue is accentuated. Also, I get the sense the pattern moves from render-to-render.

  • Jareb Coupe

    May 10, 2015 at 2:10 pm

    And a shot of the baseboards I mentioned:

    This may be a scale issue. I’m working in Inches, and a lot of these errors occur in the smaller/thin objects. Also, the pattern is a giveaway. Will investigate further.

    Hobbyist level. Used C4D since R14. Now on R16.

  • Adam Trachtenberg

    May 10, 2015 at 3:53 pm

    You’ll probably need to increase the sample count. In the GI general tab, set samples to “custom sample count” and bump samples up until the artifacts start to clear up.

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