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Pulling my hair out: square pixels, crisp animations, and DV
So, most of the video I’m working on is for the web. Lots of 3D animation and graphics.
All the videos are 16×9, so the only real way to do that in Final Cut and still be able to work RT is to have all my footage in DV, 720×480, anamorphic.
However, scaling down my graphics to be 720 wide is just killing me. When they get stretched back out to match the anamorphic pixel ratio, they’re no longer sharp. And of course, why would they be, I’ve lost 130 pixels of information.
I want to be able to edit my footage in FCP at 853×480, with square pixels, and have the sharpest, most crisp images possible. This just makes the most sense. In the event that I need to output for TV, it’s easy enough to output a video to the correct specs.
I don’t know why this isn’t standard practice now: editing progressive square pixel footage, since we’re all editing on computers, and it’s easier to go to NTSC from that, than the other way around.
Anyway… what’s the best way to be able to work in FCP at 853×480, with square pixels, and ALSO be able to render in real time?
It doesn’t look like DVCPRO support square pixels in RT and I don’t want to have to Command-R all the time, just to see edits I’m making…