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Activity Forums Maxon Cinema 4D projecting back mograph camera shader

  • projecting back mograph camera shader

    Posted by Ronny Traufeller on December 15, 2011 at 5:51 pm

    hey,

    i capture a scene of cubes with a camera and project it back
    in another room with exactly the same camera and scene.
    switch to the camera and either using frontal or camera mapping
    doesnt match the texture like it should…

    its scretched like approx 120% in the height, but why, doesnt seem to make sense…

    anybody axperienced with that one?

    thanks,
    Ronny

    traufeller.de

    Ronny Traufeller replied 14 years, 5 months ago 1 Member · 1 Reply
  • 1 Reply
  • Ronny Traufeller

    December 15, 2011 at 6:00 pm

    one addition,

    if i render out a picture from scene 1 and put it on scene 2 it fits
    perfect….

    so the issue is the shader!!!

    🙂

    traufeller.de

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