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projecting back mograph camera shader
hey,
i capture a scene of cubes with a camera and project it back
in another room with exactly the same camera and scene.
switch to the camera and either using frontal or camera mapping
doesnt match the texture like it should…its scretched like approx 120% in the height, but why, doesnt seem to make sense…
anybody axperienced with that one?
thanks,
Ronnytraufeller.de