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Activity Forums Maxon Cinema 4D Progressive Morph

  • Progressive Morph

    Posted by André Marques on February 10, 2011 at 5:16 pm

    Hello guys!

    I’m trying to do an eye blink and the thing is that if i do a straight morph from the open position to the

    closed position, the geometry simply overpass the eye geometry.

    So…what is the way to do a progressive morph like in 3DS MAX, mixing all the inbetween poses??

    i can do all the inbetween poses and then animate then individual. but thats not what i want

    how can i get then together in a single slider?

    thanks

    Adam Trachtenberg replied 15 years, 3 months ago 2 Members · 3 Replies
  • 3 Replies
  • Adam Trachtenberg

    February 10, 2011 at 6:36 pm

    Have you tried using a rotational morph? That can eliminate the need to create the in-between poses altogether.

  • André Marques

    February 11, 2011 at 11:31 am

    I guess that doesn’t work like i want to,

    because im just trying to move points, not rotating objects.

    I need a way to mix just a single inbetween pose when the slider is at 50% (going from closed pose to open pose)

    I appreciate your help

    Thanks
    André

  • Adam Trachtenberg

    February 11, 2011 at 2:32 pm

    rotational morphs work with points, but they can be a bit tricky. You can do what you want with a little bit of Xpresso. Basically what you do is add user data to your eyelid object in the form of a slider and then connect the slider to rangemappers which drive the different poses.

    Here’s a quick example: 1629_poseslider.c4d.zip

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