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Activity Forums Maxon Cinema 4D Problems on the Horizon

  • Problems on the Horizon

    Posted by Glenn Takakjian on June 22, 2005 at 11:03 pm

    Is there a way to create a soft edge horizon between a sky object and a floor object? I want to get a sort of foggy hazy blend between the two and can’t seem to figure it out. The Fog/Environment object covers the whole sky.

    I also want to create sort of a reverse BLACK horizon blur. I have an Abstract BG and floor with spot lights on my foreground . The floor goes to black but then there is a hard edge where floor meets sky. The Sky and Floor are Tiled so I can’t really add the blur in the texture.

    I have been playing with a tube light and negative values laid in the back… and I guess the other way to approach is to planes or half spheres and light it.

    Any suggestions?

    THANKS

    TAK

    Robyn Rhodes replied 17 years, 1 month ago 2 Members · 1 Reply
  • 1 Reply
  • Robyn Rhodes

    March 31, 2009 at 10:08 pm

    I have the same question.

    Anybody?

    I’m only half the thing I say I am, the other half are me.

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