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Activity Forums Maxon Cinema 4D Problem with limits in IK

  • Problem with limits in IK

    Posted by Facundo Maldonado on February 15, 2011 at 12:56 pm

    Hi! I’am working with Joints and Inverse Kinematics (IK).

    When I set the limits of a Joint (in the ‘Kinematics’ section), all works fine, as long as the joint it is not the first joint of the IK chain.

    Howeber, when I set the limits of the first Joint (‘Joint.0’) of the IK Chain, they are ignored, since the Joint rotates witch complete liberty (ignoring the limits that I set).


    What I have to do in order to limit the rotation of the first Joint of a IK Chain when I use Inverse Kinematics (IK)?

    (PD: Sorry for my bad english)

    Corrado Carlevaro replied 15 years, 1 month ago 3 Members · 4 Replies
  • 4 Replies
  • Corrado Carlevaro

    April 2, 2011 at 11:06 pm

    same problem here

    corrado

  • Brian Jones

    April 3, 2011 at 5:12 am

    moving the IK tag to the second joint in the chain will freeze the first ‘bone’ but that’s an all or nothing thing.

  • Brian Jones

    April 3, 2011 at 5:59 am

    the only other thing I can see so far is to add a Constraint tag to the second joint and use it to Surface constrain to a hemisphere.

  • Corrado Carlevaro

    April 4, 2011 at 12:19 pm

    Thank you Brian, I’m trying some workarounds with Costraints but so far the best I can achieve is not using joints at all, just Null and costraints (Aim, Up)

    Corrado

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