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Problem with Joints not working with mesh
I’m new to this. But. I set up a simple Joint Tool rig, and then selected everything (mesh and joints) and executed the Bind command.
The problem is when I rotate or move a joint within an arm or leg, it takes the torso or pelvis along with it. The polygon mesh is cleanly defined, so I’m confused. Please help me if you can.
Best regards,
Kevin Camin
