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problem with alpha materials and reflections with DOF !!
Hi all,
I have a scene with alpha matted materials on planes. Whenever I render with DOF the image plane is affecting the blurring of the objects behind. Also, the reflections of textures aren’t blurred.
I am aware that DOF is a post render effect which is calculating based on the objetc (in this case a plane), but is there any way around this ?
Also, is there any way to control an animated texture sequence with Xpresso ? Like possibly linking the texture frame number to a slider ?
Any tips, or work arounds would be greatly appreciated.
Cheers,
Andy
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