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Problem creating a big pile of cut grass
My goal is to create a big pile of cut grass. However, I’m having a problem with cloner objects with a rigid body tag. The objects keep acting funny and plenty fall through the floor. Curiously, when I use spheres, it works perfect. When I use sticks (cubes), it works good but not perfect. When I use a piece of geometry that ressembles a small blade of grass, the pieces start flying all over the place when I hit play and many pieces go through the floor. I’ve increased the steps per frame but it barely helps. Any idea how to solve this? The problem seems to be the geometry. Maybe there’s a better way to create a heap of grass?
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