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Primitive sphere vs editable sphere smoothness
Hi, I’m trying to use an editable sphere with a surface as smooth as possible.
With a the original primitive object (on the left) this isn’t a problem, but when converting to editable it displays hard edges in the render:The obvious thing to do would be to use a primitive with 100s of segments, but this method feels over complicated with too many unnecessary polygons.
I then put a bevel deformer on it, to affect the extrusion:Is there a better way of achieving a perfect sphere without upping the segments?
Thanks



