Hi all. There’s probably a simpler way to accomplish what I’m trying to describe here, but if there is, I have no idea what it might be. As the topic states, I have a clip that I want to remap over a specific interval. For example, if I have a clip of arbitrary length, I want to choose a point to start ramping up the time, and, say, 2 seconds later, have it reach the preferred multiplier and continue at that (modified) speed either until the end of the clip or until I apply some other ramp to, say, slow it down to real time.
I tried a simple (and ineffective) expression that just multiplied timeRemap with a slider control, but it absolutely did not do what I wanted! Below:
timeRemap * effect("Slider Control")("Slider");
Any suggestions for how to do what I’m describing? I guess another way to phrase it is this: I’d like the “precision” of Time Stretch with the flexibility/variability of Time Remap. Thanks for any suggestions.
EDIT: My ultimate goal is to dump this back into Premiere Pro, which does have a time remapping feature, but it doesn’t time remap the audio, and its control handles for easing are imprecise (as far as I’m aware…which isn’t very).
Holy smokes, thank you! From what I can tell, this is exactly what I was trying to achieve! My speed and value graphs for timeRemap don’t visually indicate any change, but previewing shows me just what I was hoping to see!