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PP 7.2 choking on DNxHD Quicktimes?
Hi,
I’m having an odd problem. DNxHD files output from After Effects in a Quicktime wrapper causes Premiere to choke completely, dropping to 5 frames per second, yet native 10-bit DNxHD MXF files output from Resolve with BlackMagic footage plays many streams without trouble.
I’ve been using DNxHD files to handle 10-bit outputs from Resolve, and it’s been working great. This is a high performance system with the best recommended GPU, and I can easily stack 4 streams of 10-bit DNxHD (1920×1080 at 23.976) on top of each other with Opacity at 33%.
So I thought it would be a great idea to output motion graphics from After Effects with RGB+Alpha into a DNxHD Quicktime at the highest quality with uncompressed Alpha, but Premiere chokes on it completely. Even a single stream of this footage on top of lower bit-rate footage, causes a severe drop in frame-rate.
I know that Quicktime is a second-class citizen in Premiere on Windows and runs through a 32-bit Quicktime Server that might run single-threaded as well, so I’m looking into getting the DNxHD extracted from the Quicktime.
But I have two questions for the community:
1.) Does anyone share this experience?
2.) What’s your preferred RGB+Alpha export format for motion graphics from After Effects to Premiere Pro on a PC for playing in real-time without rendering?
Thanks!
Per