Activity › Forums › Maxon Cinema 4D › Possible to make FBX plugin for Cinema xl 6? Maxon Cinema 4D Possible to make FBX plugin for Cinema xl 6? Posted by Chris Kaine on April 26, 2005 at 1:08 pm Can this be done with the new Alias Sdk ? Björn Marl replied 19 years, 4 months ago 3 Members · 2 Replies 2 Replies Adam Trachtenberg April 26, 2005 at 2:18 pm Even if it was possible I think it would be one he*l of a lot of work if you would attempt to add animation support. The FBX format is quite complex, and it’s based on joint-based bones, which Cinema doesn’t use. Upgrade to 8.5 if possible. 🙂 Björn Marl April 26, 2005 at 3:43 pm For 8.5 some serious changes to the bone system had to be made to allow for a usefull FBX im/export. THis is simply not possible for R6. Cheers Bj Reply to this Discussion! Login or Sign Up Public All Members My Connections Only Me PublicAll MembersMy ConnectionsOnly Me Public All Members My Connections Only Me Reply to this Discussion! Login or Sign Up