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Polygon Splitting – For Use With Object Buffer
I’ve been struggling with this for a while now, and it’s been a huge problem. I’m hoping somebody out there has the answer to this, I’ve been unable to find the solution so far.
I have a model that I’ve downloaded, it’s of an airplane. I’m new to c4d, so before diving into modeling I wanted to make sure that c4d works the way I need it to in order to output to after effects.
I’ve created an short animation, and then added an object buffer to my polygon group. I used two lights inside the engines to use with particular for smoke/heat haze in after effects. I created an object buffer for the plane so that it renders a matte pass for compositing in After Effects. It works great, and it does what it’s supposed to do; create an alpha channel for my model so that I can keep it in the foreground within After Effects
The Problem
I need to select part of the polygon and use it as a separate object buffer pass, for a total of two passes. One is for the entire model, and one is for a section of the model (part of the fuselage). The fuselage is one polygon with this model, and I haven’t been able to ‘cut out’ or ‘disconnect’ the part I need a separate object buffer pass for.
Things I’ve tried
I have tried to use ‘disconnect’ under functions while having the section of the fuselage highlighted. This does separate it from the polygon, and I can move it away while retaining the textures. The problem comes when I render the object buffer. Instead of a solid white piece, on both passes the section I disconnected is rendered as black and white triangles, instead of a solid white piece.
How do I cut out this section of the fuselage polygon, simply to use the new section as a separate object buffer pass?I realize this was a long post, but I hope that my question came across clearly enough for somebody kind enough to offer a solution.
Thanks!
-Andrew