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polygon selection to udim in c4D
is there a way to convert a polygon selection tag to udim in c4D?
let me clarify: I’ve exported .obj+4texture.jpgs from metashape (in udimformat). when I import this in c4D I get the object with 4 textures and 4 polygon selection tags. When I open the same obj with tex in substance painter I get object with 4 texture sets. And I don’t want that. The reason is because is has 4 textures. So I’m trying to convert in via C4D (with Arnold) to real udims that can be opened in Painter with 1 textureset with 4 udims. It is all very hazy to me. who can help?