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Plexus 3 / Obj & Line Renderer / Limit Lines to be drawn "on/along" mesh
Hey all,
I’m working in Plexus 3 (AE 18.4) with the line renderer. The obj-model I want to use (a human hand) is a low poly mesh, which vertices are spread out rather wide. Cause of this, if I have to crank up the ‘Maximum Distance’ quite a bit. Resulting in lines drawn between the fingers.
Does someone know a solution how to avoid ‘webbed toes’ and tell Plexus to only draw lines on/along the imported mesh?
The only (not so elegant) solution I can think of so far, is separating the fingers in individual groups within plexus. I would be very grateful for any helping support because (as always) the project is due yesterday (actually it’s end of the week).
Thx. flo
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