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Please help ! High quality bake objects!
Hi
friends! I have a situation for which I need a little help! I’m working
on a virtual studio in Cinema 4D. This studio will be exported in
collada format to be imported into a broadcast software (Aximmetry).
Aximmetry works with light maps to simulate reflections and lights and
that’s why I have to get these maps from Cinema 4D. As you can see in
the attached file I have a wall with a lighted object. The light emitted
by the object is scattered correctly in rendering, but when I want to
get the texture (bake objects), it fails to retain the light information
correctly and appear these errors marked in the second file! Can
someone help me how to set Cinema 4D correctly to get a good quality
texture! Many thanks for your time!Hi friends! I have a situation for which I need a little help! I’m working on a virtual studio in Cinema 4D. This studio will be exported in collada format to be imported into a broadcast software (Aximmetry). Aximmetry works with light maps to simulate reflections and lights and that’s why I have to get these maps from Cinema 4D. As you can see in the attached file I have a wall with a lighted object. The light emitted by the object is scattered correctly in rendering, but when I want to get the texture (bake objects), it fails to retain the light information correctly and appear these errors marked in the second file! Can someone help me how to set Cinema 4D correctly to get a good quality texture! Many thanks for your time!
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