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Activity Forums Maxon Cinema 4D Placing an object on a HyperNURBs

  • Placing an object on a HyperNURBs

    Posted by Jack Cook on August 6, 2007 at 7:36 pm

    I’ve got a whale model that I bought on the web, and it’s a mesh object placed into a Symmetry object placed into a HyperNURBs. It’s a nice whale, rigged and everything. I need to place an object on the whale’s surface, on his skin. It’s a tracking tag. The problem is that the actual mesh is outside of the visible skin of the whale, and if I place the tag visually on the whale’s skin, it moves as the whale swims because the whale’s body is flexing. I need this object to move with the whale’s skin as it swims, and not be above or below the skin. How can I do this?

    thanks,
    Jack

    Brian Jones replied 18 years, 12 months ago 2 Members · 1 Reply
  • 1 Reply
  • Brian Jones

    August 7, 2007 at 3:23 pm

    PlaceOnPoints2 would put many (or one) objects on a deformed surface. Still works on if not Mac Intel or Win64. Ditools can too but makes the original object disappear (unless there’s a setting for that)

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