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Pipe with Holes
Hi – I’m modeling an oil field tool which consists of a long pipe with hundreds of holes around it and along it (making it look like one of those chrome truck vertical exhausts)
I’m trying to come up with the most effective way of doing this. Options I have considered are:
1. Boole a short section and ‘instance’ it back in the scene (this slows down my pc)
2. use a alpha channel to create the holes (this doesn’t look too good)Does anyone have any other more workable options?