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Activity Forums Creative Community Conversations Philip Bloom Asks Seven Editors to Share Their FCP X Experiences

  • Philip Bloom Asks Seven Editors to Share Their FCP X Experiences

    Posted by Gerry Fraiberg on February 7, 2012 at 5:32 pm

    From Philip Bloom:

    “I have asked 7 professional editors (yes seven!) who are using FCP X why they are using it and to share their thoughts about it and the recent update which gave us, finally, multicam and various other features. Why settle for one when you can have a diverse group like this offering up their thoughts? Sit back with coffee in hand and see what these guys think! Big thanks to all the contributors!!”

    https://philipbloom.net/2012/02/07/fcpxeditors/

    Jari Innanen replied 14 years, 2 months ago 20 Members · 68 Replies
  • 68 Replies
  • James Mortner

    February 7, 2012 at 6:33 pm

    Thanks for posting this.

    I liked the part about how “it’s like a cruise. Awful at first but great near the end !”

  • Craig Seeman

    February 7, 2012 at 6:59 pm

    An EXCELLENT series from a diverse group. Mind you Phil Bloom himself was (is?) no fan of FCPX, announcing he was moving to Premiere Pro.

  • Herb Sevush

    February 7, 2012 at 7:38 pm

    [Craig Seeman] “An EXCELLENT series from a diverse group. “

    Very diverse? Seven editors who’s opinion ranges from X is the greatest NLE ever invented to X is one of the greatest NLE’s ever invented. I just wonder where Phil might have gone to get a slightly more interesting range of opinions?

    Andreas, why don’t you give Phil a call.

    Herb Sevush
    Zebra Productions
    —————————
    nothin’ attached to nothin’
    “Deciding the spine is the process of editing” F. Bieberkopf

  • Craig Seeman

    February 7, 2012 at 8:23 pm

    Yes, diverse backgrounds. No they didn’t all love it. They found things they didn’t like. They said things like Avid will win certain markets. Some will use it for their own self contained work but Avid for collaborative work. Several pointed out features they really didn’t like . . . but has some features they do admire.

    From my own “travels” that seems to be the shift with 10.0.3. I see very few haters. That doesn’t automatically mean people love it. I do think they have a better idea where it’s going. I even see the shift happening here. Heck, I’ve can’t ever recall Aindreas being this mellow before. He’s down to snarl. 😉

  • Bill Davis

    February 7, 2012 at 8:27 pm

    [Herb Sevush] “[Craig Seeman] “An EXCELLENT series from a diverse group. ”

    Very diverse? Seven editors who’s opinion ranges from X is the greatest NLE ever invented to X is one of the greatest NLE’s ever invented. I just wonder where Phil might have gone to get a slightly more interesting range of opinions?

    Andreas, why don’t you give Phil a call.

    Herb Sevush
    Zebra Productions
    —————————
    nothin’ attached to nothin’
    “Deciding the spine is the process of editing” F. Bieberkopf”

    Or perhaps, just possibly…..

    The fundamental program design is functionally better than was demonstrated by the huge chorus of people who approached on the first day as “not what I’m used to” and therefore sucky in all cases and for all time – and have been stuck defending that view ever since.

    Also, Herb, Reading your sig again, I had to laugh…

    That “spine” thing you guys are so focused on…it now has a name.

    The Primary Storyline.

    (couldn’t resist.)

    ; )

    “Before speaking out ask yourself whether your words are true, whether they are respectful and whether they are needed in our civil discussions.”-Justice O’Connor

  • Herb Sevush

    February 7, 2012 at 8:37 pm

    [Craig Seeman] “No they didn’t all love it”

    No, they all loved it. Some unconditionally, like you would with your child, some with conditions, like you would for your crazy uncle.

    [Craig Seeman] “They said things like Avid will win certain markets. “

    Has anybody in even their wildest delusional dreams thought otherwise?

    [Craig Seeman] “From my own “travels” that seems to be the shift with 10.0.3. I see very few haters.”

    In my travels I meet a large number of editors who simply think Apple is dead as far as pro editing goes, they laugh if you even mention X. For many X is not even part of the equation, it’s not even worth hating.

    [Craig Seeman] “I even see the shift happening here. Heck, I’ve can’t ever recall Aindreas being this mellow before. He’s down to snarl. “

    You don’t tug on superman’s cape, you don’t piss into the wind …

    Herb Sevush
    Zebra Productions
    —————————
    nothin’ attached to nothin’
    “Deciding the spine is the process of editing” F. Bieberkopf

  • David Lawrence

    February 7, 2012 at 8:41 pm

    [Bill Davis] “That “spine” thing you guys are so focused on…it now has a name.

    The Primary Storyline.”

    Actually, “That spine thing” has had an industry standard name and meaning for over 20 years:

    The Sequence.

    (couldn’t resist either)

    _______________________
    David Lawrence
    art~media~design~research
    propaganda.com
    publicmattersgroup.com
    facebook.com/dlawrence
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  • Walter Soyka

    February 7, 2012 at 8:48 pm

    [Bill Davis] “The fundamental program design is functionally better than was demonstrated by the huge chorus of people who approached on the first day as “not what I’m used to” and therefore sucky in all cases and for all time – and have been stuck defending that view ever since.”

    I think there are only a handful of people making an absolute argument against FCPX, just as there are a handful of people making an absolute argument for it. In the middle, reasonable people may reasonably disagree.

    Fear of change is real, but not every criticism of FCPX is based on fear.

    As FCPX matures, a few things will happen: you’re right that the initial shock of the change and resistance to it will fade, but equally importantly, new capabilities will be added and old flaws fixed, and new workflows will grow. In other words, the haters aren’t coming around to FCPX, and FCPX isn’t becoming FCP8 for them; they’re meeting halfway.

    Elsewhere in the industry, other editors with specific needs will choose the NLE that fits them the best, and life will go on.

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
    Creative Cow Forum Host: Live & Stage Events

  • Herb Sevush

    February 7, 2012 at 8:48 pm

    [Bill Davis] “Also, Herb, Reading your sig again, I had to laugh…That “spine” thing you guys are so focused on…it now has a name. The Primary Storyline.”

    Bill, it’s a sad thing to watch the memory go …

    That sig thing came from a discussion about the primary storyline, and how the concept of needing to know what your primary storyline was before starting your edit was lunacy. It was then that Franz came up with what I think of as a concise definition of the true nature of editing.

    But for X the problem still remains, how do you know what should be on the primary storyline when solving that mystery should be the aim of your work?

    Unless of course your working on one dimensional projects which lack the complexity to mystify.

    Herb Sevush
    Zebra Productions
    —————————
    nothin’ attached to nothin’
    “Deciding the spine is the process of editing” F. Bieberkopf

  • Herb Sevush

    February 7, 2012 at 8:56 pm

    What the heck, here’s the original thread and the quote that I lifted for my sig.

    https://forums.creativecow.net/readpost/335/17728

    All this to say that I’ll second Mark Morache with his unease with the “primary storyline”. The first steps of editing should not dictate your end. The story of a film (for those that rely on stories) is a result of the editing process, not the starting point. This is true whether the film is scripted or not – “story” is an impression left on the audience and will differ from audience member to audience member. Frankly I’m baffled that I would have to decide the spine at the beginning. Deciding the spine is the process of editing.

    Herb Sevush
    Zebra Productions
    —————————
    nothin’ attached to nothin’
    “Deciding the spine is the process of editing” F. Bieberkopf

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